Chris Roberts teased DX12 support for Star Citizen a while ago now, but after the disappointing DX12 games so far - the developer has changed gears, announcing that it will only focus on using the ...
While much of the emphasis involving game development these days seems to revolve around DirectX 12, the competing Vulkan API has been lurking in the shadows, ready to strike at a moment's notice. Up ...
Valve was at SIGGRAPH this year, with Dan Ginsburg having some interesting things to say about the various APIs at their fingertips including DirectX 12 and Vulkan. In the video above (1:40:01 into ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
With every new graphics API being launched, new benchmarks are imperative. In order to understand how our hardware really performs, benchmarks must be designed with the API being tested in mind. This ...
While Microsoft’s DirectX 12 may have been the first low-level API to appear on PC (excepting AMD’s proprietary Mantle API), its arch-rival Vulkan is potentially more interesting. Vulkan promises to ...
Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Instead of using Microsoft's DX12, Star Citizen will use ...
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Vulkan vs DX12 Red Dead Redemption 2 PC performance analysis with 2070 Super & RX 5700 XT
If you've been playing Red Dead Redemption 2 on PC, you will have seen the option for either the Vulkan or DX12 API. In this video, we see which performs best when using a rtx 2070 Super and rx 5700 ...
Synthetic benchmark specialist Futuremark is reportedly preparing some new components for its 3DMark benchmark suite. 'The Gamer's Benchmark' will be expanded with a couple of worthy additions, ...
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