Rolling two six-sided dice (2d6) gives results from 2 to 12 with a bell curve distribution. Seven being the most common result, two and twelve being the least common. But what if one could do this ...
It's been a long time since I scraped through my probability and stats class in college... There is a time-killing dice game a friend (seems to have) invented: You start with a pool 10 6-sided ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results