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DirectX Raytracing (DXR) 1.2 is set to bring a "game-changing" boost to performance in games with ray-tracing enabled. This is excellent news as ray-tracing is one of the most cutting-edge and ...
Microsoft says DXR 1.2 offers up to a 2.3x performance boost in ray tracing games. DXR 1.2 includes shader execution reordering and opacity micromaps. These features orginally debuted with Nvidia ...
For this reason, Microsoft has promised to improve Ray tracing performance on PCs using software. The Windows OS maker says its next version of DirectX Raytracing (DXR) 1.2 will bring a major ...
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address key ray tracing performance bottlenecks: Opacity Micromaps (OMM ...
as was the case with DXR 1.0 in fall 2018 and DXR 1.1 two years later. Since ray tracing in Windows games can still significantly reduce frame rates compared to pure rasterization processes ...
The standout number here is the 2.3x performance jump in path-traced games using DXR 1.2 opacity micromaps. Path tracing is a more intensive and complex version of ray tracing, and it ...
Microsoft unveiled its DirectX Raytracing (DXR) 1.2 update. This, claims Microsoft, will improve performance while keeping visual fidelity high. Notably, some titles have ray tracing as a ...
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Nintendo has confirmed the Switch 2 uses DLSS and ray tracing technology, but has yet to go into detail on how exactly, or ...
The Switch 2 has ten times the graphics performance of the original Switch and uses dedicated ray-tracing (RT) Cores to ...
The Switch 2 has 10 times the graphical performance of its predecessor, opening up a lot of options for developers.
We don't have the full specs on the CPU and GPU inside the Nintendo Switch 2, but NVIDIA confirms that it's a powerful ...
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