GUI grounding, which maps natural-language instructions to actionable UI elements, is a core capability of GUI agents. Prior works largely treats instructions as a static proxy for user intent, ...
Ever since I started reading Blue Lock, the egoist in me wanted to kick some balls into the back of the net in any video game. Whether it is Blue Lock Rivals or LOCKED, I have tried them all, but have ...
This is the full release of my Holobank project (12/29/25) ive been doing for the past week (started the week of December 22nd), it has implementation of a GUI, persistent storage, a dictionary you ...
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