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David Bud Leiser: Game Design Documents. Game designer Bud Leiser walks you through his GDD writing process, using Google Drive. Justin Kelly: Viral Light Interactive GDD. Although not especially ...
Ludo.ai's Tom Pigott outlines how a Game Design Document can support your hypercasual title. Hypercasual development, like the games themselves, moves rapidly. Ludo.ai's Tom Pigott outlines how a Game ...
What I’m going to talk about is how I think you can adopt a more up to date game design document; a document that is both useful and practical, and as James suggested, is light early on, visual ...
With our new blog system, though, blogger Artermis is presenting a full game design document. The game, called Riftwalkers, ... One example of this is having "no NPCs besides MOBs".
The days of the 50-page, static bibles for game design documents are done. ... For example, in Robocraft’s case we created a lean design doc, with the high-level vision and objectives, ...