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  1. Experience events and updates | Documentation - Roblox

    Explore how to create and promote time-based events for your experience, as well as announce experience updates to opted-in users.

  2. Event Sequencer | Documentation - Roblox Creator Hub

    This template is a comprehensive starting point for developers to create events/concerts and familiarize themselves with the various features and components involved.

  3. 이벤트 | 설명서 - Roblox 크리에이터 허브

    이벤트에 대한 개요와 Roblox의 내장 이벤트 요약을 제공합니다.

  4. Animation events | Documentation - Roblox Creator Hub

    Navigate to the event track, then click the Edit Animation Events button. The Edit Animation Events dialog displays. In the Edit Animation Events dialog, click + Add Event, then enter an event name. …

  5. Sự kiện và cập nhật trải nghiệm | Tài liệu - Roblox

    Sắp xếp Sự kiện Đang Thịnh Hành trong Trải Nghiệm trong biểu đồ của Roblox, có sẵn toàn cầu và trên tất cả các nền tảng, có thể giúp tăng cường sự phát hiện và tham gia của người chơi vào các sự …

  6. Temporizadores y eventos | Documentación del Centro de ... - Roblox

    Crea una experiencia de batalla real en Roblox Studio. Programa un temporizador y utiliza eventos vinculables para un juego basado en partidas.

  7. RemoteEvent | Documentation - Roblox Creator Hub

    Any type of Roblox object (Enum, Instance, etc.) can be passed as a parameter when a RemoteEvent is fired, as well as Luau types such as numbers, strings, and booleans, although you should carefully …

  8. Bindable events and callbacks | Documentation - Roblox

    Depending on how your experience works, bindable events can help make your code more modular, but module scripts are often a better alternative for situations in which you need to share data between …

  9. Creator Events | Documentation - Roblox Creator Hub

    Explains how to be an event organizer through the Roblox Creator Events program to host virtual events.

  10. BasePart.Touched | Documentation - Roblox Creator Hub

    This code sample demonstrates how to connect the BasePart.Touched event of multiple parts in a Model to one function.