
Why is my RenderTexture y-flipped? - Game Development Stack …
When drawing a very simple RenderTexture using Raylib, with the following POC code, the texture actually drawn is vertically inverted. Is that normal? If not, what did I do wrong? #include "ra...
3d - How can I detect collision between a box and a minimum poly ...
Feb 23, 2025 · Mostly a C++ newbie, trying to do a 3D game in Raylib. I have a set of fairly irregular meshes that I'd like to see if a box collider has penetrated. For this project, a fairly high level of accuracy
Proper 2D isometric tile depth sorting? - Game Development Stack …
Dec 1, 2019 · I'm using Raylib, and I'm attempting to place tiles on a level, and the algorithm for placing the tiles is working. The problem is that the player will display over the walls on the bottom right h...
Converting IntPtr to objects (here Raylib Material [])
Nov 29, 2020 · I Had to add Raylib name before LoadTexture and GenTextureMipmaps because else it would not work since these are static methods from the RayLib cs binder. So on a technical point, I …
How do I get a 3D collision with a Heightmap in Raylib?
Jan 29, 2025 · However, if the player is at the height of total white while positioned on a black square (XZ), eg. B04, then they're high over the canyon and not colliding. I can't seem to work out how to …
Audio popping and cracking when looping sinusoid
Sep 5, 2022 · I'm trying to play a "simple" generated looped sinusoidal wave with raylib and Go but, although it plays I also get audible cracks. Checking some online examples, I see that a common prob...
raylib - Can't make circles collide using Box2D - Game Development ...
Apr 7, 2025 · I'm completely new to Box2D. I'm implementing some tests with Raylib. I managed to implement the collision between static and dynamic rectangles and now I want to insert circles into …
Why is raylib not drawing one corner? - Game Development Stack …
Mar 31, 2025 · Why is raylib not drawing one corner? Ask Question Asked 7 months ago Modified 7 months ago
Fade edges of 2D spline-mesh - Game Development Stack Exchange
Nov 2, 2023 · 0 I'm re-writing my Unity game in Raylib and are trying to recreate a path/road-shader I made with Shader Graph. The first picture is how it looks in Unity, with faded/blurred edges. The path …
How can I calculate the translation used for rotating an object with a ...
Your raylib code does not replicate this off-center pivot. You construct your quad symmetrically: topLeft is -1 * bottomRight and similarly for topRight and bottomLeft. So you've placed the pivot, the local …